For example.

This can be used to support devices with.

Device Control. code snap.

Note that the motor runs past the new target as it slows to a stop.

// Include the AccelStepper library: #include <AccelStepper.

. It has to be slow like that otherwise it will blow past the Homing switch. Yes it's stepper1.

/// The motor pins will be initialised to OUTPUT mode during the /// constructor by a call to enableOutputs().

Current Position is set to 0, target position is set to 0. class=" fc-falcon">AccelStepper. MaxSpeed and Acceleration default to 1.

. .

Set the target position relative to the current position.

0.

. That's done by commenting out the moveTo() and removing the comments on the move() statement.

class=" fc-falcon">Third, do not set the speed to a negative value. ///.

1, 2, 4 or 8 are.
currentPosition() for use in my example.

.

///. . This is the Arduino AccelStepper library.

Start going to actual positions that are relative to that reference point. stop();. Current Position is set to 0, target position is set to 0. . Note that the motor runs past the new target as it slows to a stop.

If you are trying to use constant speed movements, you should call setSpeed() after calling move().

. void AccelStepper::setCurrentPosition ( long position ) Resets the current position of the motor, so that wherever the motor happens to be right now is considered to be the new 0 position.

Desired movement relative to the current position.

long currentPosition = stepper2.

My guess is that you are interfering.

Provides an object-oriented interface for 2, 3 or 4 pin stepper motors and motor drivers.

Argument type is long and it may be positive or negative.